Al HeckThrow a GrenadeThe grenade throw mechanic is very different from the typical gunfire mechanic — enough that they should both use the firing script but…Jul 20, 2022Jul 20, 2022
Al HeckAdding separation between firing weapons and grenadesRight now, there should be an issue between the grenades and the guns because the grenades will operate differently. They don’t have a fire…Jul 19, 2022Jul 19, 2022
Al HeckPistol animationLet’s build a animation for the pistol. This will occur under the fireWeapon function and this class should be built to encompass all…Jul 19, 2022Jul 19, 2022
Al HeckFixing Weapons for the other statesWe need to set our game up so that our character does the correct aiming animations when we select our weapon. Currently, it only does the…Jul 19, 2022Jul 19, 2022
Al HeckSwitching weapons on a character/Blend trees in blend treesOf course, you will want to switch the weapons of your character but not all characters have the same idle state depending on the weapon…Jul 14, 2022Jul 14, 2022
Al HeckAdding a weapon to your character/aiming appropriatelyMore often than not, you want to add weapon to your character and it should be simple. Every weapon is different so you should plan on your…Jul 7, 2022Jul 7, 2022
Al HeckHow to crouchOne way to do a crouch is to create a layer called crouch and an avatar named crouch.May 25, 2022May 25, 2022
Al HeckAim the pistol up and down using blend treesThere may not be an animation available, but we’re going to aim up and down by copying animationsMay 25, 2022May 25, 2022
Al HeckAnimation Layer Mask with AimingIn our scenario, our legs actually stay still when aiming down the sights. What we want to do is carry over our lower body movements while…May 25, 2022May 25, 2022
Al HeckAiming a Gun in 3rd personTo aim a gun, we need to use cinemachine to go to a OTS view. We also need to use layer masks. Start by creating a new virtual camera and…May 25, 2022May 25, 2022