Adding separation between firing weapons and grenades
Right now, there should be an issue between the grenades and the guns because the grenades will operate differently. They don’t have a fire animation so they basically loop. Let’s adjust this so weapons that fire bullets animate differently.
Animation Layer Mask with Aiming
In our scenario, our legs actually stay still when aiming down the sights. What we want to do is carry over our lower body movements while keeping our aim established. To do that, we need to create a layer mask. In our layer, create a new layer called aiming. Delete the old aiming animation.