Adding separation between firing weapons and grenades
Jul 19, 2022
Right now, there should be an issue between the grenades and the guns because the grenades will operate differently. They don’t have a fire animation so they basically loop. Let’s adjust this so weapons that fire bullets animate differently.
I know my current idle state determines if I’m shooting a pistol, a machine gun, or a grenade. Let’s pass in a parameter to avoid issues.
Now when swapping between, there should be no null check errors.