Al Heck

Right now, there should be an issue between the grenades and the guns because the grenades will operate differently. They don’t have a fire animation so they basically loop. Let’s adjust this so weapons that fire bullets animate differently.

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In our scenario, our legs actually stay still when aiming down the sights. What we want to do is carry over our lower body movements while keeping our aim established. To do that, we need to create a layer mask. In our layer, create a new layer called aiming. Delete the old aiming animation.

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Al Heck

Al Heck

Unity Developer and Software Engineer who loves making games with GameDevHQ